Search results “Opengl water ripple effect android tv”
Water Ripple app
MT4J water ripple app. Not written by me.
Views: 1506 keeklesnguyen55
My Ripple Effect background and small demo of SARA
Ripple effect plus Sara
Views: 147 Juan Cardenas
WaveIt Live Wallpaper for Android
Shows water wave effect on your device home screens. You can pick any image. https://play.google.com/store/apps/details?id=afaasv.hexagonwavefree https://play.google.com/store/apps/details?id=afaasv.hexagonwavepaid This live wallpaper for Android shows water wave effect on your device home and lock screens. You can pick any image form your device gallery with special “WaveIt Image” shortcut. (That is why only one default image is included into installation) It is convenient to place “WaveIt Image” shortcut on your home screen. Background image you choose looks like being put into water depth. Liquid ripple is emerged every time you touch the screen. So customize your device with the waved image of your choice! NOTE: Only one default image is included into installation. But you are free to pick any image from your device gallery. Please inform us of any problem you are facing. [email protected] Features: + Free to choose images: photos, art, screenshots etc. You are free to choose any image form your gallery to be waved in the background. Use special “WaveIt Image” shortcut. It is convenient to place “WaveIt Image” shortcut on your home screen + You can change the image every half an hour. We have made image picking process as easy as it can be. You will have a special shortcut on your home screen with a colorful icon. It is titled “WaveIt Image”. Launch this shortcut and you will see your gallery. NOTE: If there is no “WaveIt Image” shortcut on your home screen just add it from the “Applications” screen. + No ads! We have no advertisement in the application to make you happy. NOTE: There is a watermark “WaveIt FREE / buy full version” shown on visibility change. Watermark fades away during time. To get rid of the watermark purchase “WaveIt Live Wallpaper” paid application. + Random drops. Water drops are emulated randomly so that you can watch beautiful water waves even without touching the screen. + Waves on the device lock screen. Due to additional random drops falling you can see the surface ripple of the image even on your device lock screen. + No CPU overload. OpenGL ES 2.0 usage makes CPU to be free from graphic computations. + Smooth animation. Full time 60 frames per second. + True wave interference. Real wave superposition is used to emulate liquid surface physics. + Multitouch support. Just try it! Tips: + Due to wave magnification effect use images of a higher resolution than your device screen resolution to achieve a smooth view. + Blueprints and technical drawings look great on the tablet screens in WaveIt. + Do not hesitate to use your camera. Photos looks great waved in the app.
OpenGL ES 1.1 : Ripple Effect 2 - iOS
Source Code: https://github.com/mcodegeeks/RippleEffect Personal Website: http://mcodegeeks.com
Views: 5195 Young Hwan Mun
This Virtual Stuntman Could Improve Video Game Physics
(Visit: http://www.uctv.tv/) UC Berkeley researchers created a virtual stuntman that could make computer animated characters more lifelike. They created one general algorithm, which could make it easier to make video game physics even more realistic. Series: "UC Berkeley News" [Show ID: 33983]
NVIDIA shows how impressive Turf / Grass can look like – GameWorks TurfEffects [Tech Demo] [Full HD]
Join us on Facebook to get the latest news: https://www.facebook.com/candylandGS NVIDIA shows its GameWorks TurfEffects technology for realistic grass simulation with physical interaction, natural shading, shadows and lighting for millions of grass blades. NVIDIA zeigt seine GameWorks TurfEffects Technologie für realistische Gras-Simulation mit physikalischer Interaktion, natürlichen Licht-, Shader- und Schatteneffekten. Sie erlaubt die Simulation von Millionen von Grashalmen. See also: https://developer.nvidia.com/turfeffects Original Text from NVIDIA: "NVIDIA Turf Effects empowers users to simulate and render massive grass simulations with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade using continuous level of detail. The rendering supports natural shading with correct shadows from the individual blades of grass as well as self-shadows, two sided lighting and correct occlusion for scene geometry. In addition the simulation supports interaction with highly complex shapes, which permits totally new kinds of gameplay. Availability: Early 2015" Candyland on Facebook: https://www.facebook.com/candylandGS Candyland on Twitter: https://twitter.com/CandylandGS Visit our sponsor: www.one.de
Views: 136871 Candyland
3D UI(Cube, Wave, Camera Photo) Video clips using Graphics Accelerator by NexusChips
This video clip consists of 3 parts. They are 3D Cube UI, 3D Wave ripples UI and 3D Gallery(digital Camera Photo browser) UI. The purpose of the video clip is promoting NexusChips' 3D Graphics Accelerator(NX1011). The below is the explanation of the video clip. 1) Part #1 : 3D CUBE UI attached Video clip -. Mobile 2D/3D graphics accelerator : GiPump™ NX1011 -. WVGA -. In addition to low-cost CPU allows high-performance 3D UI -. 10Mpolygon/s, 150Mpixel/s 2) Part #2 : 3D Wave ripples UI demo -. Mobile 2D/3D graphics accelerator : GiPump™ NX1011 -. Interactive UI -. Using OpenGL ES1.1 3) Part #3 : Digital Camera Photo Browser -. Mobile 2D/3D graphics accelerator : GiPump™ NX1011 -. WVGA(800x480) / RTOS(ThreadX) -. 200MHz CPU + GiPump™ NX1011 NexusChips is the leading company to provide the high performance mobile 3D graphics accelerator and image processing integrated chip solution to support high quality and high speed 3D games on the mobile phone including camera image control function.
Views: 755 gobizkorea
LibGDX 3d some bad work with nodes & shaders
-- Watch live at http://www.twitch.tv/yura_tank
Views: 76 Budlo Coder
Water Shader on Samsung Galaxy S
OpenGL ES 2.0 real-time rendering on Samsung Galaxy S device
Views: 8100 bomman69
Liquid Metal Cooling a PHONE!?!?!
It's a really bad idea to put Liquid Metal in your phone - so we're going to try it. Receive an additional $25 credit for Ting today when you sign up at https://linus.ting.com/ Head to https://shadetreeglasses.com/discount/LINUS and get 10% off your next Shadetree Sunglasses order! Buy Liquid Metal: On Amazon: http://geni.us/iKHy On Newegg: http://geni.us/hmwAUe Discuss on the forum: https://linustechtips.com/main/topic/901171-liquid-metal-in-a-phone/ Our Affiliates, Referral Programs, and Sponsors: https://linustechtips.com/main/topic/75969-linus-tech-tips-affiliates-referral-programs-and-sponsors Linus Tech Tips merchandise at http://www.designbyhumans.com/shop/LinusTechTips/ Linus Tech Tips posters at http://crowdmade.com/linustechtips Our production gear: http://geni.us/cvOS Get LTX 2018 tickets at https://www.ltxexpo.com/ Twitter - https://twitter.com/linustech Facebook - http://www.facebook.com/LinusTech Instagram - https://www.instagram.com/linustech Twitch - https://www.twitch.tv/linustech Intro Screen Music Credit: Title: Laszlo - Supernova Video Link: https://www.youtube.com/watch?v=PKfxmFU3lWY iTunes Download Link: https://itunes.apple.com/us/album/supernova/id936805712 Artist Link: https://soundcloud.com/laszlomusic Outro Screen Music Credit: Approaching Nirvana - Sugar High http://www.youtube.com/approachingnirvana Sound effects provided by http://www.freesfx.co.uk/sfx/
Views: 1312052 Linus Tech Tips
WebGL Iceberg Demo
Live Demo (chrome 12 or firefox 6 required): http://29a.ch/sandbox/2011/webglice/ This is the final version of my first webgl demo. features HDR rendering with bloom and tonemapping. Water with (fresnel) reflections/refractions, ambient occlusion, normal mapping, slight chromatic aberration, ... you name it. The music is celctic dream by zero project released under a creatice commons BY SA 3.0 license. All the rest has been created by me.
Views: 20376 jwagner29a
QTfeedback - Fun with Feedback effects
Generates recursive patterns using feedback effect. Simple process, extraordinary results - more or less :) Get it at: https://sourceforge.net/projects/qtfeedback/files/ It is a fun project of mine. I dont like my code, but it seems to work though^^ You need OpenGL 2.0+, but i have uploaded a version for OpenGL 1.4, if you only see white untextured screen. Read the readme on the site above for more details. Take care and have fun :) -- If you are on linux and if you have qt4 and libnoise you can compile it from source using a svn client: svn co https://qtfeedback.svn.sourceforge.net/svnroot/qtfeedback
Views: 111 11235813tdd
3D Game Engine Dev 2015 - Part 5 - Frustum Culling & Post-Processing Effects - C++ / GLSL
Improved scalability of the engine with frustum culling to remove excessive rendering and the entire scene is rendered to an offscreen buffer so that post-processing effect can be implemented, the video show a simple two-dimensional water-ripple effect. 3D Game Engine Dev 2015 - Part 5 - Frustum Culling & Post-Processing Effects - C++ / GLSL -- Watch live at http://www.twitch.tv/paragonarcade
Views: 270 ParagonArcade
[PC] Among Ripples Stream Part 2
Among Ripples is a meditative ecosystem management simulator; you add different creatures to the pond and see how they interact. -- Watch live at http://www.twitch.tv/gamerboy607
Views: 6 Azazel
Animated Wave (NURBS Surface)
Using 30 animated CV curves with cluster handles, I lofted a NURBS surface. I then took each curve and shifted it back in time to achieve this wave effect. However I am unhappy that the equal distance between each curve cause a uniform jiggle effect across the entire wave. I then added a reflective, semi-transparent blue material for the water with a bump map texture applied to it. The bump map helps illustrate that the water is being sucked over the wave.
Views: 709 Daniel Martin
0 A.D. Water Demo ~ March 2009
A small video showcasing some of our OpenGL water shaders. Music by our very own Boris Hansen.
Views: 7877 eXcommunicate1979
Starling dynamic shadows demo
More info: http://www.nekobit.eu
Views: 1356 aKimirksnis
WAVE PARTICLES BLUE LINES | Relaxing Screensaver
This video of Blue Wavelines is a non coypright video. That means you can download this video for free and use it for everything that you want. Check out my channel and subscribe to https://goo.gl/31SnUK for more no copyright videos and footages. Its effect can be used on any device, doesnt matter if its your tv, phone, tablet or computer. CC0 / No Copyright Motion Graphics Motion Graphics provided by http://www.youtubestock.com YouTube Channel: https://goo.gl/aayJRf ----------------------------------------------- Tags: 4k, HD, High Definition, Screensaver, Live screensaver, Wallpaper, Chromecast, Android TV, Apple TV, Smart TV, Samsung TV, LG TV, Smartphone, Sony TV, Computer screen, iMac, iPad, Macbook, Macbook Pro, Macbook Air, Vaio, Laptop computer, SUHD, UHD, OLED, LED, no Copyright, Free to use, iphone x wallpaper, pixel 2 wallpaper, apple tv screensaver 2018, fortnite wallpaper
Views: 4556 everything
Ocean 3D
Available on the iOS AppStore and Google Play. Discover Ocean in a 3D enviroment! Works OFFLINE. FEATURES - Terrain and Bathymetric data for East Mediterranean. - GPS Coordinates Latitude, Longitude and Altitude (Decimal Degrees or Degrees,Minutes,Seconds). - Depth Units (Meters, Feets, Fathoms). - Measure Distances (Meters). - Speed of Vessel (kilometers/hour, miles/hour, knots). - Bearing of vessel in degrees. - Current Depth at Vessel position (OFFLINE). ACCURACY - Ocean 3D uses the EMODnet digital terrain model (DTM) and has been created at a resolution of 0.125 arc-minutes using the best available bathymetry from a variety of sources. There are still a lot of areas where no high quality bathymetry is available. To prevent gaps in the EMODnet DTM layer, these areas have been filled with the GEBCO 2014 data. - For Land Terrain, Ocean 3D uses the ASTER Global Digital Elevation Model (ASTER GDEM) with resolution of 1 arc-second (30 meters). IMPORTANT INFORMATION Although the bathymetry available is based on the best available bathymetry and every effort is made with respect to the quality assurance and quality control, it should be noted that, accuracy, completeness, reliability, usability or suitability of the bathymetry cannot be guaranteed. Therefore the data products available from this service are not to be used for navigation or for any other purpose relating to safety at sea. Ocean 3D, assumes no responsibility for incorrect results or damages resulting from the use of the data.
Views: 839 savvas petrou
Ripple HD iPad App Review - CrazyMikesapps
Subscribe: http://bit.ly/oIXKkE Official iPad App Review Web Site: http://www.crazymikesapps.com iPad App Download: http://bit.ly/GXuvhh Cost: $0.99 Category: Developer: Two Teeth Technologies Size: 10.1 MB Rating: 4 out of 5 Store: iTunes App Store. iPad App Review, by CrazyMike, http://www.crazymikesapps.com. For more awesome iPhone, iPad, Kindle Fire, Android, and Mac video app reviews and demos check out our YouTube channels: http://www.youtube.com/crazymikesapps - iPhone, iPad, Android, Mac App Review and Demos http://www.youtube.com/mikevallez - Android App Reviews and Demos Ripple HD iPad App Details Title: Ripple HD Price: $0.99 Size: 10.1 MB Category: Lifestyle Developer: Two Teeth Technologies Store: iTunes App Store Follow Us, Like Us, Subscribe to Us on our social networks below!! http://www.crazymikesapps.com http://bit.ly/qr6JsP Follow Us on Twitter http://on.fb.me/l0YAUT Like Us on Facebook http://bit.ly/kMU4vt Watch Us on YouTube http://bit.ly/bdpYe0 Download Us on iTunes http://bit.ly/o7iHcz Get our app here Ripple HD iPad App Developers Description iOS Universal Escape when you can't unplug with water so real you'll think you are getting wet! WARNING: The relaxation effects of this app may result in reaching mind blowing states of enlightenment. Reached #1 OVERALL ranking in the U.K.! Use the app just 5 minutes a day to revitalize the mind: - Relax - Get grounded - Achieve inner peace - Stay sharp - Focus - Think more clearly - Create and share * Requires a camera (sorry iPad 1 users) Ripple HD is now a meditation tool, a camera, a photo editor, and a music box all in one. And the only place you'll find Sticky Ripples! Perfect for anyone wanting to relax, unwind or think more clearly. User reviews: "Mesmerizing!" "Surprisingly fun" "Addicting" "Soothing and restful" "Calming" "Very peaceful" "Love the water sounds!" Get grounded, stay sharp and achieve inner peace. Or simply use the app to help you think better and stay focused! Based on Zen meditation principles, this app utilizes advanced augmented reality technology to deliver an unbelievably simple and effective mechanism to help you calm your mind. Requires iOS5 and iPhone 4, iPhone 4s, iPad 2 or iPod Touch with a camera. Enjoy, and thanks for your support! Email [email protected] for support. What's new "Ripple painting" effect! Create and share unique art using the paintbrush icon. Enhanced realism
iPhone OpenGl Es - Til3 - Game - A2
This video will show the updated menu with graphics.
Views: 159 Michael Fuller
WMM effect testing (Warp and 3D ripple combination).wmv
WMM sure is a good source for effects combination. This was a small test I made combining the Warp and 3D ripple effects. Nothing big. First WMM HD video. :)
Views: 1026 terminatorX2
Animated Shallow Water 1 Demo
A demo of the animated shallow water texture sold on the Tronitec Game Studios website. The animation can be tiled in all directions and looped seamlessly. View / purchase at the following url: http://www.tronitecgamestudios.com
Views: 224 tronitecgamestudios
GLBenchmark 2.5 Egypt HD
OpenGL ES 2.0 real-time render, featuring real-time dynamic reflections, high-detailed geometry and texture assets for full HD resolution
Views: 18152 KishontiLtd
4 - Tom Olson - OpenGL & OpenGL ES Part 1
The Khronos Group held a DevU in Shanghai China on the 17th of March 2012. A complete schedule is available on the Khronos Group website: http://www.khronos.org/news/events/shanghai-china-2012 1 - DevU March 2012 - Neil Trevett - Khronos Ecosystem Overview Part 1 http://www.youtube.com/watch?v=j5qBA3THjGI 2 - DevU March 2012 - Khronos DevU - Neil Trevett - Khronos Ecosystem Overview Part 2 http://www.youtube.com/watch?v=eFGbPknLY40 3 - DevU March 2012 - Dr Jon Peddie - Market Impact http://www.youtube.com/watch?v=SHo53diaFKw 4 - DevU March 2012 - Tom Olson - OpenGL & OpenGL ES Part 1 http://www.youtube.com/watch?v=NF59hRA24ss 5 - DevU March 2012 - Tom Olson - OpenGL & OpenGL ES Part 1 http://www.youtube.com/watch?v=-A8v8xteYNw 6 - DevU March 2012 - Hwanyong Lee - OpenGL SC http://www.youtube.com/watch?v=iXAR4UZ6zi0 7 - DevU March 2012 - Neil Trevett - OpenCL http://www.youtube.com/watch?v=_l4QemeMSwQ 8 - DevU March 2012 - Neil Trevett - WebGL & WebCL http://www.youtube.com/watch?v=cTyn_QIf-1U 9 - Khronos DevU March 2012 - Hwanyong Lee - OpenVG Overview http://www.youtube.com/watch?v=kOK8R7Dc7qw 10 - Khronos DevU March 2012 - Tommy Asano - OpenVG Programming Tips http://www.youtube.com/watch?v=LB38n-Om4IQ 11 - Khronos DevU March 2012 - Erik Noreke - OpenSL ES & OpenMAX AL Part 1 http://www.youtube.com/watch?v=OMb349fsG3I 12 - Khronos DevU March 2012 - Erik Noreke - OpenSL ES & OpenMAX AL Part 2 http://www.youtube.com/watch?v=7AsdErUQRWI 13 - Panel Discussion with Kathleen Maher Senior Analyst at JPR http://www.youtube.com/watch?v=7n15Yafc9e8
Views: 622 The Khronos Group
nVidia Compute-Shader Ocean Technology Demo
The demo shows a real-time simulated ocean under twilight lighting condition. To obtain good looking wave crests, a rather large height field has to be employed. With Microsoft's newly introduced DirectX Compute Shader we can efficiently perform FFT on GPU, thus greatly improve the performance and image quality. The water surface is mainly modeled after Jerry Tessendorf's statistic method described in the paper "Simulating Ocean Water", which is one of the most popular techniques used for water effect in todays games. Although the algorithm itself is capable of producing visually impressive result from a presumed statistic model (Phillips spectrum), previous implementations are often limited to a relatively small height field, e.g. 64x64 or 128x128, due to the slow FFT code path on CPU. For example, the demo shown here executes three 512x512 Fourier transforms on a per frame basis. On a GTX280, the transforms can be finished within 2 milliseconds.
Views: 3654 Matej Koleják
OpenGL and Cairo in Smalltalk
In this short video, I demonstrate Cairo rendering on an OpenGL animation - using Cincom Smalltalk
Views: 2820 jarober
ripple building live wallpaper
ripple building live wallpaper
Views: 1502 tommy hwang
Stones in Water Live Wallpaper for Android phones and tablets
Download for free on Google Play: https://play.google.com/store/apps/details?id=com.blackbirdwallpapers.stonesinwater Stones in Water Live Wallpaper -- beautiful free android live wallpaper with set of beautiful photos of stones, live water effect that simulates water ripple effect (water drops effect). Touch or tap the screen and enjoy live water drops on your home screen. FEATURES: - Set of HD photos and abstract backgrounds + opportunity to set your own custom photo - Live water effect (water drops, live waves) - Random rain drops effect - Animated twinkling lights and glowworms - This live water wallpaper fully supports horizontal orientation and looks great on both mobile phones and tablet devices and supports screen switching - This wallpaper app will sleep when your phone is inactive, so this live wallpaper will not drain your battery - Real smooth 3D animations (based on OpenGL ES 2.0, compatible with 99% mobile phone devices) How to set this free wallpaper with live ripples effect on the home screen of your phone: Home → Applications → Settings → Display → Wallpapers → Home screen wallpaper → Live wallpapers → Stones in Water Live Wallpaper Check out our account for more free beautiful live wallpapers Notice: this free live wallpaper contains ads This live wallpaper has been tested and looks great on latest devices such as Samsung Galaxy S4, Samsung Galaxy Note 3, Nexus 7, Sony Xperia Z Music: - - - - - - - - - The Departure by nisei23 (http://freemusicarchive.org) Licensed under a Creative Commons Attribution License.
Views: 86438 BlackBird Wallpapers
HTML5 2D Canvas Fragment Shader: Feature Request GLSL
2D special effect demo done in HTML5 for games: Wouldn't it be nice if there was a way to specify our own custom fragment shader in HTML5 canvas? More specifically, I would like to be able use a CanvasRenderingContext2D instance (not WebGL), and use my own .glsl shader program. This video demonstrates a simple, yet appealing visual effect that is very expensive to do in software (by manipulating each pixel in the canvas context after each frame is rendered), but would be trivial using a custom shader. This demo/tutorial shows Capcom's Mega Man running around in the rain. We make use of HTML5 Audio for a more dramatic effect... then at the click of a button, the scene is rendered different - a lighting effect makes the background render all white, and the foreground all black. Pretty cool, don't you think?! In order to make this work, I extend the CanvasRenderingContext2D class so it allows me to store various functions, which I then run as a *post process* function to add the effect I want. Support us by voting on my feature request on Chromium so this feature can be added to Google Chrome (and hopefully other HTML5-friendly browsers): https://code.google.com/p/chromium/issues/detail?id=305455&thanks=305455&ts=1381286153 Live version of the demo: http://www.html5voodoo.com/rain *UPDATED* - For those interested in learning how I built that demo, here's a tutorial series where I walk through the code behind that thunder effect http://www.youtube.com/playlist?list=PLGJDCzBP5j3xq783ZEM9oIDhmjbRBgMps Copyright (c) 2013 Rodrigo Silveira http://www.rodrigo-silveira.com
Views: 3426 Easy Learn Tutorial
Make 3d cube live wallpaper in Android's
Make 3d cube live wallpaper in Android's #technicalteller #3dcubelivewallpaper #appreview My Mobile - https://amzn.to/2uDY7hQ My Laptop - https://amzn.to/2L69UAz My Tripod - https://amzn.to/2mqIvdJ My Dslr Camera - https://amzn.to/2mpiGuF My Mic - https://amzn.to/2LtaRz2 🔵हमसे फेसबुक पर जुड़ने के लिए यहाँ क्लिक करे और हमारे पेज को लाइक करे ताकि हर अपडेट आपको मिलती रहे https://www.facebook.com/Technical-Tellar-1931413150441834/ हमसे Twitter पर जुड़ने के लिए यहाँ क्लिक करे और फॉलो करे https://twitter.com/TellerTechnical?s=17 🔴हमारे WhatsApp ग्रुप में जुड़ने के लिए इस लिंक पर क्लिक करे । धन्यवाद् https://chat.whatsapp.com/II0YCtupHUXKGj0zRBmI8G 🔴चैनल को सब्सक्राइब करना न भूलना दोस्तों https://www.youtube.com/channel/UCnb2VpSu8C0DKVZnYVbR5bA 🔴Press also bell button 🔔 🔴Our Popular Videos 👇 🔵 Jhakkas app please galat use na kre its only entertaining app by technical teller https://youtu.be/FOMYnEW0bHI 🔵 Channel under review problem solved https://youtu.be/wTwW8cgdw_g 🔵 अपने आस पास की किसी भी लड़की का व्हाट्सऐप नंबर पता करें बड़ी आसानी से by technical teller https://youtu.be/ltvx6TJvLkE 🔵 How to download Facebook photo album in one click on Android mobile by technical teller https://youtu.be/9zCq-R7ReBo 🔵 चैनल monetization किये एक महिना हो गया है फिर भी चैनल अंडर रिव्यू दिखा रहा है problem of new YouTube https://youtu.be/_hV-MKWOppA 🔵 YouTube video Editer stopped | ab kese krenge creative Commons video upload https://youtu.be/ntNknjeVCSg 🔵 Google allo a smart masseging app || इस app ऐप से कुछ भी पूछो सबका जवाब देगा ये app ऐप https://youtu.be/kAMt_c_pi5MP app download link https://play.google.com/store/apps/details?id=com.sumeruskydevelopers.cubemyphoto
Views: 81 Technical Teller
Surf shader, walkthrough of a simple shader #unity #gamedev
We walk through a surface shader which animates a material by selecting a frame from a texture which holds 64, and then cycling between those over time. The shader code: https://pastebin.com/gS6anf6f Join us at http://twitch.tv/HardlyDifficult to watch the development live! Support on Patreon: https://www.patreon.com/HardlyDifficult
Views: 665 Hardly Difficult
POWERVR Graphics OpenGL ES 2.0 Shader Views Demo on Samsung/Google Nexus S
Views: 1203 badawidgets
Shellz Game - Swinging Rope into 2D Water 320x250 Water Splashs
Shellz Game - Swinging Rope into 2D Water 320x250 Water Splashs
Views: 56 Lenn Dolling
Energy Beam Lite
Download live Wallpaper from Google Play: https://play.google.com/store/apps/details?id=com.Redfin.Software
The Data-driven Descent Algorithm for Image Distortion Estimation (5) Cloth
Image alignment in the presence of non-rigid distortions is a challenging task. Typically, this involves estimating the parameters of a dense deformation field that warps a distorted image back to its undistorted template. Generative approaches based on local parameter optimization can get trapped within local minima. Discriminative approaches like Nearest-Neighbor can obtain the global optimum yet with a large number of training samples that grows exponentially with the desired accuracy O((1/ε)d), the Nyquist limit to characterize an arbitrary function of dimension d. In this work, we develop Data-driven Descent (DDD) that breaks this sample limit in the case of image deformation. Specifically, it is guaranteed to converge to global optimum with significantly fewer number (O(Cdlog 1/&epsilon)) of training samples, establishing new Nyquist limit for image deformation. We analyze the behavior of our algorithm extensively using synthetic data and demonstrate successful results on experiments with complex deformations due to water and clothing. For more detail, visit http://www.cs.cmu.edu/~ILIM/projects/IM/globalopt/research_globalopt.html
Views: 66 CMU ILIM
best 3 video editing app for android in hindi
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Views: 105 cinepax
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Gideros Box2d Magnets
Gideros Box2d Magnets http://appcodingeasy.com/Gideros-Mobile/Gideros--Box2d-magnets
Views: 3182 ar2rsawseen
Visual & Sound Experiment by RESET GROUP & SIMPLEX.
This project is corporate between Ws DESIGN and WS gallery . From David designer decided to show art VDO that make from Apple computer especially Apple program at the biggest Apple store in Thailand (3rd fl central world). ARTISTS : GIAM-EEE, RESET GROUP, WASAN RIAOKLANG, OLAN NETRANGSI, CHRISTAIN HOUGE. ***We are pleasure to say thank you to SIMPLEX for the wonderful noise.
Views: 391 onibkk
TopHat pre-alpha #4 - Vertex Texture Fetch
We can now regenerate the world in near-realtime (as you can see, about 5 seconds in a debug build) and blend between the two results. In the near future, terrain generation will be pulled out into a script that can be recompiled on the fly and make tweaking terrain parameters much faster. Blending is possible and very easy to do now, since the heightmap is stored as a texture and used in the vertex shader via vertex texture fetch. This was made possible by several optimizations to terrain rendering. Before, each terrain vertex was 64 bytes. That's about 67MB for a 1024x1024 heightmap. Now, it's 12 bytes/vertex, 4 for the height, 4 for the normals (X and Z stored as half-floats), and another 4 for extra data. This is about 12MB for a 1024x1024 heightmap. At the moment, 2 bytes of that extra data is the grass/dirt blend factor. Everything else (X/Z location, Y normal, texture coordinates, tangent vector, texture weights) is calculated on-the-fly in the vertex shader.
Views: 696 Gold Block Games
WaterWaves Screensaver for Windows
Demonstration of the WaterWaves Screensaver for Leap Motion Controller! Windows version.
Views: 1096 Martin Bisson
How to write shader code in Game Maker Studio
This tutorial will hopefully explain some of the variables needed to write the actual shader code used for your games in Game Maker. This tutorial will not teach you any to write any specific shader that you might recognise, and it it still highly recommended you learn more about GLSL ES after watching this video. ----- http://twitter.com/TomboFry http://tombofry.co.uk
Views: 7595 Tom Gardiner
XNA Roguelike 'As You Wake' - Gameboy Shader Test
A brief look at a pixel shader for science fiction roguelike 'As You Wake'. It is designed to emulate the look of the original gameboy's green dot matrix screen. Tutorial for this HLSL Pixel Shader: http://redtiegames.com.au/2014/04/19/tutorial-gameboy-pixel-shader/ See more at: http://www.redtiegames.com.au/
Views: 1084 Red Tie Games
Maelstrom Kaleidoscope Sample
Maelstrom particle system screensaver for Mac. Shown here: Kaleidoscope pattern sample. Get the free trial at http://www.traskriversoftware.com Maelstrom has 25 patterns, OpenGL 3D animation, and is highly configurable. It's like 25 screensavers in one! Music: Paul Pitman - Ludwig van Beethoven - Sonata No. 8 "Pathetique" (CC Public Domain License)
Views: 455 TraskRiverSoftware
2D Effects - 06 Tunnel Of Struts
This scene is plain 2D effect, showing a tunnel with struts instead of solid walls. Also used - an overdose of lighting - fade in/out lighting effects - moving blob spheres - distance dependant hue saturation and luminance Tec-Demo using fragment shader only. The scene renders faster Realtime on decent graphic cards. codename: tunnel.02.mpg
Views: 113 directscene
Decent Spiral Effect?
Decent Spiral Effect? https://everyplay.com/videos/36914942 Video recorded with Everyplay. Download Geometry Dash on the App Store: https://itunes.apple.com/app/id625334537
Views: 74 RJ Dubs
Delta Engine v0.9.0 Preview
Short video about our upcoming v0.9.0 beta release of the Delta Engine: http://DeltaEngine.net The Delta Engine allows you to develop applications and especially games for all major AppStore platforms completely under Windows with .NET by using your favorite tools. It is free to use (on Windows, see Licensing), Open Source and written in 100% .NET. The Delta Engine currently supports Windows, iPad, iPhone, Android, Android Tablets, Windows Phone 7, Xbox 360, Linux, MacOS, the Web as well as more platforms in the future. More details will follow soon, check out http://DeltaEngine.net to learn more
Views: 8684 Benjamin Nitschke

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