Rayman Legends is an amazing game, so much to the point I've went out of my way to get all of the Teensies, Lucky Tickets, and Trophies! Even if it did cause some stress (I'm looking at you, Sea of Serendipity), it was worth it.
Soundtrack's amazing, too, so much that I'm deciding to do ANOTHER one after the Armored Toad music (and FYI, I found out that it was actually Hell's Gate, which is weird considering you fight the Armored Toad, first, before Olympus Maximus...). But unfortunately, it suffers the same problem of "being too easy despite how awesome it is". So there ya have it!
...Well, at least for the first part.
A few days ago, curiosity struck me as I decided to try to see what the mechanics of Vib-Ribbon are, so I decided to use Cheat Engine (don't hurt me) and try to get as much data as I could. Then I found out that you can artificially change the difficulty of the beatmap via the Speed mode, thus, leading to the second part of the video (or what I would like to call it "hard-ribbon")!
Now, what Speed mode is MEANT to be is kind of the Time Attack section of Vib-Ribbon (for custom musics, only, not the built-in ones). You select either Bronze (Easy), Silver (Medium), or Gold (Hard), and it simply just extends the Time Requirement as it gets harder. What you need to do is reach to that requirement before the beatmap is over and without taking too many hits (and keep in mind, you actually CAN'T go up in ranks, so every mistake is permanent in a run).
You know how I sometimes do moves inbetween obstacles just for fun? Well, in Speed mode, it actually gets you closer to the requirement, and in Gold, it is MANDATORY that you do inbetween moves; otherwise, you'll reach to the end of the beatmap before reaching the requirement.
Of course, with what I just did, all of the above mechanics of Speed are obsolete; this is, like I said, hard-ribbon.
You can kinda see this as a demonstration video, but I will make an actual one, later on. For now, I shall leave you off with a picture of what happens when curiosity really gets to me: http://i.imgur.com/JEf0coW.png
Edit: Demonstration video on "hard-ribbon": http://www.youtube.com/watch?v=-y2w50a2r9o
The following request will be done for tomorrow: Arctic Monkeys - Do I Wanna Know?, by Kyle Langdon
Caddicarus does a pretty good job at explaining what the blooming hell this game is, and in fact, the sole reason I even knew this game existed: http://www.youtube.com/watch?v=qfx7jV4FZqo I wish there would be a PC port for this game...
This was played via the ePSXe emulator (v1.9), and there's currently an issue with resetting in the middle of playing the beatmap, but there is an easy workaround (see more here: http://hastebin.com/raw/oxarolikax )! If you want to know how to run Vib-Ribbon on ePSXe, courtesy of HomeStarRunnerTron and Martoon: http://hastebin.com/raw/ogecohobuk